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><channel><title>Plugins</title> <atom:link href="http://plugins.maccreate.com/feed/" rel="self" type="application/rss+xml" /><link>http://plugins.maccreate.com</link> <description>Just another Camera Obsurda weblog</description> <lastBuildDate>Thu, 18 Feb 2010 22:10:06 +0000</lastBuildDate> <generator>http://wordpress.org/?v=2.8.4</generator> <language>en</language> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <item><title>onOne Addresses Stability with Plug-In Suite 5.0.1</title><link>http://plugins.maccreate.com/2010/02/18/onone-addresses-stability-with-plug-in-suite-5-0-1/</link> <comments>http://plugins.maccreate.com/2010/02/18/onone-addresses-stability-with-plug-in-suite-5-0-1/#comments</comments> <pubDate>Thu, 18 Feb 2010 22:10:06 +0000</pubDate> <dc:creator>David Schloss</dc:creator> <category><![CDATA[Photoshop]]></category> <category><![CDATA[plug in]]></category> <category><![CDATA[support]]></category> <category><![CDATA[updates]]></category><guid
isPermaLink="false">http://plugins.maccreate.com/2010/02/18/onone-addresses-stability-with-plug-in-suite-5-0-1/</guid> <description><![CDATA[Press Release: Free updates for Plug-in Suite 5, PhotoTools 2.5, Mask Pro 4.1 and PhotoTune 3 owners are now available for immediate download.  The Plug-in Suite 5.0.1 release provides several updates to correct known issues, including:
Improved compatibility with ATI video card drivers when using PhotoTune 3 and PhotoTools 2.5
Improved stability and memory handling when [...]]]></description> <content:encoded><![CDATA[<p></p><div
class="LessonContent"><div
class="LessonSummary"><p><font
color="#000000">Press Release: Free updates for Plug-in Suite 5, PhotoTools 2.5, Mask Pro 4.1 and PhotoTune 3 owners are now available for immediate download.  The Plug-in Suite 5.0.1 release provides several updates to correct known issues, including:</font></p><p><font
color="#000000">Improved compatibility with ATI video card drivers when using PhotoTune 3 and PhotoTools 2.5</font><br
/> <font
color="#000000">Improved stability and memory handling when using PhotoTune 3</font><br
/> <font
color="#000000">Improved performance of Mask Pro 4.1 on Windows operating systems</font></p><p><font
color="#000000">These updates can be downloaded and installed by using the built-in &quot;check for updates&quot; feature located in the Help menu from inside of any of the above plug-ins. The updaters can also be manually downloaded from www.onone</font><font
color="#214FAE"><u>software.com/updates.</u></font><font
color="#000000">It is crucial that Suite 5 owners download and install the Suite 5 updater rather than using the individual updaters.</font></p><p><font
color="#000000">To download the update, visit:</font><br
/> <font
color="#214FAE"><u>http://www.ononesoftware.com/support/software_updates.php</u></font></p><p>&nbsp;</p></p></div><div
class="LessonStep top"><div
class="StepImage"> <img
src="http://plugins.maccreate.com/files/2010/02/media_1266530886139.png" width="321" height="295" alt="media_1266530886139.png" /></div></p></div></div><p></p> ]]></content:encoded> <wfw:commentRss>http://plugins.maccreate.com/2010/02/18/onone-addresses-stability-with-plug-in-suite-5-0-1/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Canon Set To Release Log and Transfer Plugin for FCP</title><link>http://plugins.maccreate.com/2010/02/11/canon-set-to-release-log-and-transfer-plugin-for-fcp/</link> <comments>http://plugins.maccreate.com/2010/02/11/canon-set-to-release-log-and-transfer-plugin-for-fcp/#comments</comments> <pubDate>Thu, 11 Feb 2010 12:50:57 +0000</pubDate> <dc:creator>Micah Walter</dc:creator> <category><![CDATA[News]]></category> <category><![CDATA[featured]]></category><guid
isPermaLink="false">http://plugins.maccreate.com/2010/02/11/canon-set-to-release-log-and-transfer-plugin-for-fcp/</guid> <description><![CDATA[UPDATED: See below for more information&#8230;
Canon will release a new plugin for Apple&#8217;s Final Cut Pro later today which will allow easy import of video footage shot on their digital SLRs via the FCP Log and Transfer screen.Free Download From Apple&#8217;s WebsiteThe plugin will be available as a free download from Apple&#8217;s website at http://www.apple.com/downloads/macosx/finalcutstudio/index.html.
It&#8217;s [...]]]></description> <content:encoded><![CDATA[<p></p><div
class="LessonContent"><div
class="LessonSummary"><p><strong>UPDATED:</strong> See below for more information&#8230;</p><p><em>Canon will release a new plugin for Apple&#8217;s Final Cut Pro later today which will allow easy import of video footage shot on their digital SLRs via the FCP Log and Transfer screen.</em></div><div
class="LessonStep top"><h3 class="StepTitle">Free Download From Apple&#8217;s Website</h3><div
class="StepImage"><img
src="http://plugins.maccreate.com/files/2010/02/Screen_shot_2010-02-11_at_7.45.28_AM.jpg" alt="Screen_shot_2010-02-11_at_7.45.28_AM.jpg" width="540" height="410" /></div><div
class="StepInstructions"><p>The plugin will be available as a free download from Apple&#8217;s website at <a
href="http://www.apple.com/downloads/macosx/finalcutstudio/index.html">http://www.apple.com/downloads/macosx/finalcutstudio/index.html</a>.</p><p>It&#8217;s not clear at this point if the plugin will offer any additional options, but the ability to easily Log and Transfer video clips from a DSLR is definitely something many video editors and photographers have long been waiting for.</p><p>UPDATED: After waiting around all day for this new plugin to show up on the Apple website, I saw this posted on Canon&#8217;s European <a
href="http://www.canon-europe.com/About_Us/Press_Centre/Press_Releases/Consumer_News/News/EOS_MOVIE_Plugin_Pro_Media_Alert.asp?source=rss">website</a>&#8230;</p><blockquote><p>EOS MOVIE plug-in for Final Cut Pro<br
/> London, 8th February 2010 – Canon today announces the development of a plug-in that will enable quicker and easier editing of EOS MOVIE footage in Final Cut Pro. A free Beta release of the plug-in will be available to download for testing and evaluation in March 2010.</p><p>‘EOS MOVIE Plugin-E1 for Final Cut Pro’ is being developed to provide an even smoother workflow for EOS MOVIE users who edit using Apple’s Final Cut Pro software suite. The plug-in will enable the ‘log and transfer’ of video footage from Canon’s EOS 5D Mark II, EOS 7D and EOS-1D Mark IV Digital SLR cameras – all of which offer full 1080p HD video recording.</p><p>The plug-in will convert EOS MOVIE footage to Apple’s high quality ProRes 422 codec at approximately twice the speed of Apple’s standard conversion. Additionally, users will also be able to add timecode, reel names and metadata to footage quickly and easily – further enhancing the experience of EOS MOVIE users when editing their footage.</p></blockquote></div></div><p></div> ]]></content:encoded> <wfw:commentRss>http://plugins.maccreate.com/2010/02/11/canon-set-to-release-log-and-transfer-plugin-for-fcp/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>onOne PhotoFrame 4.5 Adds Creative Borders to Photoshop, Aperture and Lightroom</title><link>http://plugins.maccreate.com/2010/01/18/onone-photoframe-4-5-adds-creative-borders-to-photoshop-aperture-and-lightroom/</link> <comments>http://plugins.maccreate.com/2010/01/18/onone-photoframe-4-5-adds-creative-borders-to-photoshop-aperture-and-lightroom/#comments</comments> <pubDate>Mon, 18 Jan 2010 15:54:15 +0000</pubDate> <dc:creator>David Schloss</dc:creator> <category><![CDATA[Photoshop]]></category> <category><![CDATA[Aperture]]></category> <category><![CDATA[borders]]></category> <category><![CDATA[effects]]></category> <category><![CDATA[frames]]></category> <category><![CDATA[lightroom]]></category> <category><![CDATA[plug in]]></category><guid
isPermaLink="false">http://plugins.maccreate.com/2010/01/18/onone-photoframe-4-5-adds-creative-borders-to-photoshop-aperture-and-lightroom/</guid> <description><![CDATA[Product Description:
PhotoFrame 4 is a  plug-in that adds realistic film edges and effects. There are lots of new features jammed into this latest version.
Add the perfect finishing touch to your images with PhotoFrame 4.5 Professional Edition. It features over a thousand design elements like film edges, borders, textures, backgrounds and adornments. It even has [...]]]></description> <content:encoded><![CDATA[<p></p><div
class="LessonContent"><div
class="LessonSummary"><p><font
color="#323232"><strong>Product Description:</strong></font><br
/> <font
color="#323232">PhotoFrame 4 is a  plug-in that adds realistic film edges and effects. There are lots of new features jammed into this latest version.</font></p><p><font
color="#323232">Add the perfect finishing touch to your images with PhotoFrame 4.5 Professional Edition. It features over a thousand design elements like film edges, borders, textures, backgrounds and adornments. It even has complete layouts where you just drop your image in and you are done.</font></p><p><font
color="#323232">PhotoFrame 4.5 Professional Edition is the easiest and fastest way to add an authentic darkroom touch with a film edge or to create beautiful albums or scrapbook pages. It includes all the tools you need to find the perfect design elements, add them to your image and control things like size, color and opacity. You can even stack multiple elements to create your own designs and save them as a preset you can use in a single-click inside of Photoshop, Lightroom or Aperture.</font></p><p><font
color="#323232">Over 1,100 professionally created edge effects, backgrounds, and adornments.</font><br
/> <font
color="#323232">Easily add realistic film and darkroom edge effects.</font><br
/> <font
color="#323232">Create full-page layouts complete with backgrounds.</font><br
/> <font
color="#323232">Operat<strong>ing System Requirements:</strong></font><br
/> <font
color="#323232"><strong>This p</strong>roduct is designed to run on the following operating systems:</font><br
/> <font
color="#323232">Mac OS X 10.5 Intel</font><br
/> <font
color="#323232">Mac OS X 10.5 PPC</font><br
/> <font
color="#323232">Mac OS X 10.4 Intel</font><br
/> <font
color="#323232">Mac OS X 10.4 PPC</font><br
/> <font
color="#323232">Additional Require<strong>ments:</strong></font><br
/> <font
color="#323232"><strong>Mac OS X 10.4 &#8211; 10</strong>.6</font><br
/> <font
color="#323232">At least Adobe Photoshop CS2, or Adobe Photoshop Elements 6oshop Elements 6</font><font
color="#323232">胐ᛎ</font><font
color="#323232">f</font></p></p></div><div
class="LessonStep top"><div
class="StepImage"> <img
src="http://plugins.maccreate.com/files/2010/01/media_1263830011317.png" width="174" height="233" alt="media_1263830011317.png" /></div></p></div></div><p></p> ]]></content:encoded> <wfw:commentRss>http://plugins.maccreate.com/2010/01/18/onone-photoframe-4-5-adds-creative-borders-to-photoshop-aperture-and-lightroom/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Create Stars and Galaxies With Plug In for Photoshop</title><link>http://plugins.maccreate.com/2010/01/15/create-stars-and-galaxies-with-plug-in-for-photoshop/</link> <comments>http://plugins.maccreate.com/2010/01/15/create-stars-and-galaxies-with-plug-in-for-photoshop/#comments</comments> <pubDate>Fri, 15 Jan 2010 21:10:12 +0000</pubDate> <dc:creator>David Schloss</dc:creator> <category><![CDATA[Photoshop]]></category> <category><![CDATA[space]]></category> <category><![CDATA[stars]]></category><guid
isPermaLink="false">http://plugins.maccreate.com/2010/01/15/create-stars-and-galaxies-with-plug-in-for-photoshop/</guid> <description><![CDATA[Flaming Pear has released an update to their Glitterato plug-in for creation of starts and galaxies in Adobe Photoshop. This plug-in is $29 or is available as part of their $59 space pack.]]></description> <content:encoded><![CDATA[<p></p><div
class="LessonContent"><div
class="LessonSummary"><p>Flaming Pear has released an update to their <a
href="http://www.flamingpear.com/glitterato.html">Glitterato plug-in </a>for creation of starts and galaxies in Adobe Photoshop. This plug-in is $29 or is available as part of their $59 space pack.</p></p></div><div
class="LessonStep top"><div
class="StepImage"> <img
src="http://plugins.maccreate.com/files/2010/01/media_1263589670944.png" width="531" height="346" alt="media_1263589670944.png" /></div></p></div></div><p></p> ]]></content:encoded> <wfw:commentRss>http://plugins.maccreate.com/2010/01/15/create-stars-and-galaxies-with-plug-in-for-photoshop/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Akvis Updates Enhancer to Version 11.0</title><link>http://plugins.maccreate.com/2010/01/13/akvis-updates-enhancer-to-version-11-0/</link> <comments>http://plugins.maccreate.com/2010/01/13/akvis-updates-enhancer-to-version-11-0/#comments</comments> <pubDate>Wed, 13 Jan 2010 16:55:39 +0000</pubDate> <dc:creator>David Schloss</dc:creator> <category><![CDATA[Photoshop]]></category> <category><![CDATA[enhancements]]></category> <category><![CDATA[HDR]]></category> <category><![CDATA[photo editing]]></category> <category><![CDATA[plug in]]></category> <category><![CDATA[shadows]]></category> <category><![CDATA[update]]></category><guid
isPermaLink="false">http://plugins.maccreate.com/2010/01/13/akvis-updates-enhancer-to-version-11-0/</guid> <description><![CDATA[The Photoshop plug-in and stand alone image editor Enhancer provides image correction in four modes&#8212;enhancer, focus, smart correction and HDR. Version 11.0 adds a new interface design, support for the Smart Filter technology in CS3 and CS4, 64-bit support, Elements 8 support and Snow Leopard support.]]></description> <content:encoded><![CDATA[<p></p><div
class="LessonContent"><div
class="LessonSummary"><p>The Photoshop plug-in and stand alone image editor <a
href="http://akvis.com/en/enhancer/index.php">Enhancer</a> provides image correction in four modes&mdash;enhancer, focus, smart correction and HDR. Version 11.0 adds a new interface design, support for the Smart Filter technology in CS3 and CS4, 64-bit support, Elements 8 support and Snow Leopard support.</p></p></div><div
class="LessonStep top"><div
class="StepImage"> <img
src="http://plugins.maccreate.com/files/2010/01/media_1263401596347.png" width="540" height="528" alt="media_1263401596347.png" /></div></p></div></div><p></p> ]]></content:encoded> <wfw:commentRss>http://plugins.maccreate.com/2010/01/13/akvis-updates-enhancer-to-version-11-0/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Eye Candy 6 Brings New Tools to Photoshop</title><link>http://plugins.maccreate.com/2010/01/05/eye-candy-6-brings-new-tools-to-photoshop/</link> <comments>http://plugins.maccreate.com/2010/01/05/eye-candy-6-brings-new-tools-to-photoshop/#comments</comments> <pubDate>Wed, 06 Jan 2010 03:19:19 +0000</pubDate> <dc:creator>David Schloss</dc:creator> <category><![CDATA[Photoshop]]></category><guid
isPermaLink="false">http://plugins.maccreate.com/2010/01/05/eye-candy-6-brings-new-tools-to-photoshop/</guid> <description><![CDATA[Alien Skin&#8217;s Eye Candy is one of the first set of plug-ins I purchased, back when I was but a Photoshop nube. Eye Candy 6 (released in December) is the latest refinement of the company&#8217;s seminal plug-in pack. The Eye Candy collection is comprised of more than 30 plug-ins that do everything from create buttons [...]]]></description> <content:encoded><![CDATA[<p></p><div
class="LessonContent"><div
class="LessonSummary"><p>Alien Skin&#8217;s Eye Candy is one of the first set of plug-ins I purchased, back when I was but a Photoshop nube. Eye Candy 6 (released in December) is the latest refinement of the company&#8217;s seminal plug-in pack. The Eye Candy collection is comprised of more than 30 plug-ins that do everything from create buttons to create fire and smoke effects. You&#8217;ve seen countless  images created with Alien Skin. This <a
href="https://www.alienskin.com/eyecandy/tutorial-overview.aspx">video tutorial page </a>shows some nice examples of what you can do. Alien skin is $249, but the package is useful for so many tasks it&#8217;ll pay for itself in no time. <br
/> We include the info from the features page below.</p></p></div><div
class="LessonStep top"><div
class="StepImage"> <img
src="http://plugins.maccreate.com/files/2010/01/EC6_Start_Panel.png" width="283" height="286" alt="EC6_Start_Panel.png" /></div><div
class="StepInstructions"><p><font
color="#262522"><strong>Performance.</strong></font><font
color="#626258"> Under the hood, the Eye Candy rendering engine has changed significantly. You will notice that the filters are much faster and can run on much larger images than before. If you have a computer with one or more multi-core CPUs, Eye Candy will take advantage of the modern hardware to accelerate its rendering speed.</font><br
/> <font
color="#262522"><strong>Scaling Modes.</strong></font><font
color="#626258"> Eye Candy 6 adaptively scales filter effects to the current image size, making it easy to get great looking results quickly. Factory settings now work better than ever in the new adaptive mode. For those who want precise control in a graphic design production environment, Eye Candy also supports a fixed mode, which allows the filter effects to be specified precisely in pixel units.</font><br
/> <font
color="#262522"><strong>Settings.</strong></font><font
color="#626258"> Settings have been reorganized and now have categories. If you are new to a filter, the Settings Tour category takes you on a trip through the filter&rsquo;s most interesting effects. The factory settings were completely remade. There are now over 1500 carefully designed settings that handle a wide range of common design tasks.</font><br
/> <font
color="#262522"><strong>Fire.</strong></font><font
color="#626258"> The Fire filter now looks more natural. Sharp edges have been smoothed to look more like realistic gaseous flames.</font><br
/> <font
color="#262522"><strong>Panels.</strong></font><font
color="#626258"> Panels for Photoshop CS4 are provided for starting Eye Candy filters with a single click and for quickly creating attractive buttons.</font></p><p><font
color="#262522"><strong>Non-Destructive Editing.</strong></font><font
color="#626258"> All of the filters now have the option to draw their output on a new layer. In Eye Candy 5 this feature was only available on some filters and it didn&rsquo;t work the same for all filters. Now all filters cnsistently apply their effect to a copy above the original layer. The new layer is named after the setting used. All of the filters work as Smart Filters when applied to Smart Objects in Photoshop. These features contribute to a non-destructive workflow.</font><br
/> <font
color="#262522"><strong>Professional Features.</strong></font><font
color="#626258"> Eye Candy is made for professionals in demanding production environments who need support for 16-bit/channel images and CMYK mode. Eye Candy 6 now takes advantage of multi-core CPUs to run fast on modern machines. Eye Candy 6 is one of the first plug-ins to work with the 64-bit version of Photoshop.</font></p></div></div></div><p></p> ]]></content:encoded> <wfw:commentRss>http://plugins.maccreate.com/2010/01/05/eye-candy-6-brings-new-tools-to-photoshop/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Digital Anarchy Releases a Beauty Box for Final Cut and After Effects</title><link>http://plugins.maccreate.com/2009/12/30/digital-anarchy-releases-a-beauty-box-for-final-cut-and-after-effects/</link> <comments>http://plugins.maccreate.com/2009/12/30/digital-anarchy-releases-a-beauty-box-for-final-cut-and-after-effects/#comments</comments> <pubDate>Wed, 30 Dec 2009 13:02:55 +0000</pubDate> <dc:creator>David Schloss</dc:creator> <category><![CDATA[News]]></category> <category><![CDATA[after efects]]></category> <category><![CDATA[editing]]></category> <category><![CDATA[final cut]]></category> <category><![CDATA[plug in]]></category> <category><![CDATA[video]]></category><guid
isPermaLink="false">http://plugins.maccreate.com/2009/12/30/digital-anarchy-releases-a-beauty-box-for-final-cut-and-after-effects/</guid> <description><![CDATA[San Francisco, CA &#8211; December 7th, 2009 &#8211; Digital Anarchy, a leading provider of cost-effective special effects software for Adobe and Apple products, has today announced the release of a new product for Adobe After Effects, Adobe Premiere, and Apple&#8217;s Final Cut Pro. The Beauty Box 1.0 provides editors and visual effects artists working with [...]]]></description> <content:encoded><![CDATA[<p></p><div
class="LessonContent"><div
class="LessonSummary"><p><font
color="#000000">San Francisco, CA &#8211; December 7th, 2009 &#8211; Digital Anarchy, a leading provider of cost-effective special effects software for Adobe and Apple products, has today announced the release of a new product for Adobe After Effects, Adobe Premiere, and Apple&#8217;s Final Cut Pro. The Beauty Box 1.0 provides editors and visual effects artists working with film and video an easy and powerful way of smoothing out skin and removing blemishes. Regardless of whether it is used for a feature film, reality TV show, or just a corporate talking head, Beauty Box provides best-of-class skin beautification.</font></p><p><font
color="#000000">Beauty Box 1.0 marks Digital Anarchy&#8217;s return to making expert products for the film/video market. &quot;This is a problem we&#8217;ve wanted to solve for a long time,&quot; said Jim Tierney, president of Digital Anarchy. &quot;There are so many cases where the on-camera talent doesn&#8217;t have enough makeup on or you&#8217;re trying to make a 45 year old rockstar look 25. Especially now that HD is so common, seeing skin flaws has become a big problem. Beauty Box provides a great solution that, in many cases, requires little or no masking on the part of the editor or artist.&rdquo;</font></p><p><font
color="#000000">Beauty Box uses face detection to automatically identify skin tones and create a mask that limits the smoothing effect to just the skin areas. This process usually requires little or no input from the user and does not involve hand masking. Just apply the filter, click auto-detect, set the amount of smoothing, and render. This is designed to speed up the workflow that is usually required for skin retouching. Effects artists and editors no longer have to manually create masks and retouch frame by frame.</font></p><p><font
color="#000000">The skin smoothing itself is also new technology. It keeps the important features of the face sharp while reducing or eliminating wrinkles and blemishes. By incorporating state-of-the-art face detection and smoothing algorithms, Beauty Box is designed to give actors a makeover in post-production.</font></p><p>&nbsp;</p><p><font
color="#000000">Before and after: A demonstration of Beauty Box&#8217;s capabilitie<i>s.</i></font></p><p><font
color="#000000">Great features of Beauty Box 1.0 include:</font></p><p><font
color="#000000">Face Detection: Use face detection algorithms to identify skin tones and create an automatic mask.</font></p><p><font
color="#000000">Skin Smoothing: Advanced smoothing algorithms will reduce wrinkles and remove blemishes.</font></p><p><font
color="#000000">Sharpening: Built-in sharpening keeps important details like facial features.</font></p><p><font
color="#000000">Add Grain: A grain generator helps add back any grain that is lost because of the skin smoothing.</font></p><p><font
color="#000000">Mask Creation: Improve the auto-mask by using optional built-in mask tools.</font></p><p><font
color="#000000">Use An External Mask: Control the amount of smoothing with a separate layer when using other mask/roto tools.</font></p><p><font
color="#000000">Use Paths As Garbage Mattes: In After Effects, paths can be used to set the area of a layer that the effect will be applied to.</font></p><p><font
color="#000000">Pricing and Availability</font><br
/> <font
color="#000000">Beauty Box is regularly priced at USD $199, and will be available for an introductory discount of $139 through Thursday, January 7, 2010. The filter works in After Effects 7.0 &ndash; CS4, Final Cut Pro 6.0 &ndash; 7.0, and Premiere Pro CS4. On Macintosh, the product runs on OS 10.4, 10.5 and 10.6. On Windows, the product supports Windows XP Home, Windows XP Pro, Vista 32-bit, Vista 64-bit and Windows 7. Demo filters and samples are available at <a
href="http://digitalanarchy.com">digitalanarchy.com</a></font></p><p>&nbsp;</p></p></div><div
class="LessonStep top"><div
class="StepImage"> <img
src="http://plugins.maccreate.com/files/2009/12/compare-blonde-620.png" width="540" height="307" alt="compare-blonde-620.png" /></div><div
class="StepInstructions"><p>Before and after shots from BeautyBox</p></div></div></div><p></p> ]]></content:encoded> <wfw:commentRss>http://plugins.maccreate.com/2009/12/30/digital-anarchy-releases-a-beauty-box-for-final-cut-and-after-effects/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Nik Announces Viveza 2 &#8211; Masking Goes Global</title><link>http://plugins.maccreate.com/2009/10/22/nik-announces-viveza-2-masking-goes-global/</link> <comments>http://plugins.maccreate.com/2009/10/22/nik-announces-viveza-2-masking-goes-global/#comments</comments> <pubDate>Thu, 22 Oct 2009 14:59:21 +0000</pubDate> <dc:creator>David Schloss</dc:creator> <category><![CDATA[News]]></category> <category><![CDATA[nik]]></category> <category><![CDATA[plug in]]></category> <category><![CDATA[viveza]]></category> <category><![CDATA[viveza2]]></category><guid
isPermaLink="false">http://plugins.maccreate.com/?p=279</guid> <description><![CDATA[
Nik Software today released an update to their Viveza plugin for Aperture, Lightroom and Photoshop. The new version. which will release in December has completely eliminated the need to create complex masking, thanks to new Global Tools. A dozen features have been overhauled or added to the program as well (see their full press release [...]]]></description> <content:encoded><![CDATA[<p><a
href="http://niksoftware.com"><img
class="aligncenter size-full wp-image-277" src="http://plugins.maccreate.com/files/2009/10/Untitled.jpg" alt="Untitled.jpg" width="480" height="374" /></a></p><p><a
href="http://niksoftware.com/">Nik Software</a> today released an update to their Viveza plugin for Aperture, Lightroom and Photoshop. The new version. which will release in December has completely eliminated the need to create complex masking, thanks to new Global Tools. A dozen features have been overhauled or added to the program as well (see their full press release below).</p><p>As a reminder, Mac Create Premium Members <a
href="http://maccreate.com/protected/">receive a 10% discount off of Nik Software</a>. With the $200 price tag of Viveza, a purchase of the software will pay for half your Premium Membership.</p><div
class="search_form"><p><a
href="http://maccreate.com/files/2009/10/MCpremium.png"><img
src="http://maccreate.com/files/2009/10/MCpremium.png" alt="MC_logo_premium_download_link" width="288" height="161" /></a></p><p>Click <a
href="http://maccreate.com/amember/login.php?amember_redirect_url=/maccreate.com/protected/">here for information</a> on the Nik 10% discount to MacCreate Premium members</div><p
style="font: 12px Helvetica"><p>From their press release:</p><blockquote><p
style="font: 16px 'Trebuchet MS'"><strong><br
/> </strong></p><p
style="font: 16px 'Trebuchet MS'"><p
class="MsoNormal" style="text-align: center" align="center"><strong><span
style="font-size: 16pt">Nik Software Announces Viveza</span><sup><span
style="font-size: 16pt">®</span></sup> <span
style="font-size: 16pt">2 for</span></strong></p><p
class="MsoNormal" style="text-align: center" align="center"><strong><span
style="font-size: 16pt">Adobe</span></strong><strong><sup><span
style="font-size: 16pt">®</span></sup></strong><strong><span
style="font-size: 16pt">Photoshop</span></strong><strong><sup><span
style="font-size: 16pt">®</span></sup></strong><strong><span
style="font-size: 16pt">, Lightroom</span></strong><strong><sup><span
style="font-size: 16pt">®</span></sup></strong><strong><span
style="font-size: 16pt">&amp; Apple</span></strong><strong><sup><span
style="font-size: 16pt">®</span></sup></strong><strong><span
style="font-size: 16pt">Aperture™</span></strong></p><p
class="MsoNormal"><p
class="MsoNormal" style="text-align: center" align="center"><strong><em><span
style="font-size: 11pt">Now offers a complete range of new and powerful selective and global adjustments for fast and efficient photo editing</span></em></strong></p><p
class="MsoNormal" style="text-align: center" align="center"><p
class="MsoNormal"><p
class="MsoNormal"><strong><span
style="font-size: 10pt">New York, NY (PhotoPlus Expo Booth #766) – October 22, 2009</span></strong> <span
style="font-size: 10pt">– Nik Software announces today Viveza 2, an upgrade to its award winning and revolutionary plug-in for selective color and light control. Available in December, Viveza 2 now offers users robust</span> <span
style="font-size: 10pt">global adjustments and precise selective controls that utilize Nik Software’s award-winning U Point</span><sup><span
style="font-size: 10pt">®</span></sup> <span
style="font-size: 10pt">technology.</span> <span
style="font-size: 10pt">Viveza 2 eliminates the need to create complicated selections or layer masks and provides a powerful solution for users looking to save time and effort when editing images. </span></p><p
class="MsoNormal"><p
class="MsoNormal"><span
style="font-size: 10pt">“N</span><span
style="font-size: 10pt">ew global image controls added to Viveza’s powerful selective editing capabilities now enable users to quickly and easily perform virtually all of their color and light adjustments within a single step,” said Michael J. Slater president and CEO of Nik Software. “New features such as shadow recovery, structure control, increased precision of selections, and user interface improvements together give users ultimate control, enabling truly spectacular results.”</span></p><p
class="MsoNormal"><p
class="MsoNormal"><span
style="font-size: 10pt">Viveza 2, powered by Nik Software’s patented U Point technology, is the most powerful and precise tool available to globally and selectively control light and color in photographs. With</span></p><p
class="MsoNormal"><span
style="font-size: 10pt">U Point technology, users can quickly select areas of an image to adjust by pointing and clicking and then using simple to use sliders to adjust brightness, contrast, saturation, structure, red, green, blue, hue, and warmth in a fraction of the time needed by other tools.</span></p><p
class="MsoNormal"><p
class="MsoNormal"><p
class="MsoNormal"><strong><span
style="font-size: 10pt">Key features of Viveza 2 include:</span></strong></p><p
class="MsoNormal"><p
class="MsoNormal" style="margin-top: 0in;margin-right: 0in;margin-bottom: 6pt;margin-left: 0.5in;text-indent: -0.25in"><span
style="font-size: 10pt;font-family: Symbol">· </span> <span
style="font-size: 10pt">Powerful Color Control Points, enabling precise selective control of color and light</span></p><p
class="MsoNormal" style="margin-top: 0in;margin-right: 0in;margin-bottom: 6pt;margin-left: 0.5in;text-indent: -0.25in"><span
style="font-size: 10pt;font-family: Symbol">· </span> <span
style="font-size: 10pt">New global image adjustments</span></p><p
class="MsoNormal" style="margin-top: 0in;margin-right: 0in;margin-bottom: 6pt;margin-left: 0.5in;text-indent: -0.25in"><span
style="font-size: 10pt;font-family: Symbol">· </span> <span
style="font-size: 10pt">New and powerful levels and curves adjustments</span></p><p
class="MsoNormal" style="margin-top: 0in;margin-right: 0in;margin-bottom: 6pt;margin-left: 0.5in;text-indent: -0.25in"><span
style="font-size: 10pt;font-family: Symbol">· </span> <span
style="font-size: 10pt">New shadow recovery—global or selective</span></p><p
class="MsoNormal" style="margin-top: 0in;margin-right: 0in;margin-bottom: 6pt;margin-left: 0.5in;text-indent: -0.25in"><span
style="font-size: 10pt;font-family: Symbol">· </span> <span
style="font-size: 10pt">New fine detail structure enhancements</span></p><p
class="MsoNormal" style="margin-top: 0in;margin-right: 0in;margin-bottom: 6pt;margin-left: 0.5in;text-indent: -0.25in"><span
style="font-size: 10pt;font-family: Symbol">· </span> <span
style="font-size: 10pt">Improved color rendering and increased precision of selections</span></p><p
class="MsoNormal" style="margin-top: 0in;margin-right: 0in;margin-bottom: 6pt;margin-left: 0.5in;text-indent: -0.25in"><span
style="font-size: 10pt;font-family: Symbol">· </span> <span
style="font-size: 10pt">Improved timesaving user interface, including improved slider controls, slider favorites, multiple zoom states, keyboard nudging, grouped Color Control Points, and multiple undo levels</span></p><p
class="MsoNormal" style="margin-top: 0in;margin-right: 0in;margin-bottom: 6pt;margin-left: 0.5in;text-indent: -0.25in"><span
style="font-size: 10pt;font-family: Symbol">· </span> <span
style="font-size: 10pt">Smart Filter support (Photoshop only)</span></p><p
class="MsoNormal" style="margin-top: 0in;margin-right: 0in;margin-bottom: 6pt;margin-left: 0.5in;text-indent: -0.25in"><span
style="font-size: 10pt;font-family: Symbol">· </span> <span
style="font-size: 10pt">Selective Brush tool (Photoshop only)</span></p><p
class="MsoNormal" style="margin-top: 0in;margin-right: 0in;margin-bottom: 6pt;margin-left: 0.5in;text-indent: -0.25in"><span
style="font-size: 10pt;font-family: Symbol">· </span> <span
style="font-size: 10pt">Multi-image support (Lightroom and Aperture only)</span></p><p
class="MsoNormal" style="margin-top: 0in;margin-right: 0in;margin-bottom: 6pt;margin-left: 0.5in;text-indent: -0.25in"><span
style="font-size: 10pt;font-family: Symbol">· </span> <span
style="font-size: 10pt">New 64-bit support on Microsoft Windows</span></p><h1><a
name="_Toc103424290"></a></h1><p
class="MsoNormal"><p
class="MsoNormal" style="line-height: 14px"><strong><span
style="font-size: 10pt;line-height: 15px">Pricing and Availability</span></strong></p><p
class="MsoNormal" style="line-height: 14px"><span
style="font-size: 10pt;line-height: 15px">Nik Software’s Viveza 2, offering support for Adob</span><span
style="font-size: 10pt;line-height: 15px">e Photoshop, Lightroom, and Apple Aperture, will be available via electronic and boxed delivery directly from Nik Software (</span><a
href="http://www.niksoftware.com/"><span
style="font-size: 10pt;line-height: 15px">www.niksoftware.com</span></a><span
style="font-size: 10pt;line-height: 15px">) or through specialty camera retailers. A complete list of resellers may be found at</span> <a
href="http://www.niksoftware.com/resellers"><span
style="font-size: 10pt;line-height: 15px">www.niksoftware.com/resellers</span></a><span
style="font-size: 10pt;line-height: 15px">.</span></p><p
class="MsoNormal" style="line-height: 14px"><span
style="font-size: 10pt;line-height: 15px">Viveza 2 retails for $199.95. C</span><span
style="font-size: 10pt;line-height: 15px">ustomers that already own Viveza can upgrade for $99.95. Customers who have purchased Viveza after September 22, 2009 will be eligible for a free upgrade to Viveza 2.</span></p></blockquote><p><span
style="line-height: 14px"><span
style="font-size: 10pt;line-height: 15px">To watch a video introduction of Viveza 2 and to sign up to be notified when the software is available, please visit</span> <span
style="text-decoration: underline"><span
style="font-size: 10pt;line-height: 15px">www.niksoftware.com/viveza2</span></span><span
style="font-size: 10pt;line-height: 15px">.</span></span></p> ]]></content:encoded> <wfw:commentRss>http://plugins.maccreate.com/2009/10/22/nik-announces-viveza-2-masking-goes-global/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Aperture Plugged In Is Now Part Of The MacCreate Network</title><link>http://plugins.maccreate.com/2009/10/08/aperture-plugged-in-is-now-part-of-the-maccreate-network/</link> <comments>http://plugins.maccreate.com/2009/10/08/aperture-plugged-in-is-now-part-of-the-maccreate-network/#comments</comments> <pubDate>Thu, 08 Oct 2009 15:27:10 +0000</pubDate> <dc:creator>Micah Walter</dc:creator> <category><![CDATA[News]]></category> <category><![CDATA[Aperture]]></category> <category><![CDATA[plugins]]></category> <category><![CDATA[updates]]></category><guid
isPermaLink="false">http://plugins.maccreate.com/?p=272</guid> <description><![CDATA[
You may have noticed a small change to our site! Aperture Plugged In has become part of the Mac Create Network. We will continue to bring you news and info about plugins for Aperture, but we will also be covering plugins for all sorts of applications on the web. We hope this will expand your [...]]]></description> <content:encoded><![CDATA[<p><img
class="aligncenter size-full wp-image-273" src="http://plugins.maccreate.com/files/2009/10/aperturepluggedin.jpg" alt="aperturepluggedin" width="400" height="400" /></p><p>You may have noticed a small change to our site! Aperture Plugged In has become part of the Mac Create Network. We will continue to bring you news and info about plugins for Aperture, but we will also be covering plugins for all sorts of applications on the web. We hope this will expand your experience here, and help to create a more in depth resource for plugin users of all types!</p> ]]></content:encoded> <wfw:commentRss>http://plugins.maccreate.com/2009/10/08/aperture-plugged-in-is-now-part-of-the-maccreate-network/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Writing An Aperture Edit Plugin &#8211; Part 2</title><link>http://plugins.maccreate.com/2008/08/20/writing-an-aperture-edit-plugin-part-2/</link> <comments>http://plugins.maccreate.com/2008/08/20/writing-an-aperture-edit-plugin-part-2/#comments</comments> <pubDate>Wed, 20 Aug 2008 22:17:48 +0000</pubDate> <dc:creator>Micah Walter</dc:creator> <category><![CDATA[Tutorials]]></category> <category><![CDATA[Aperture]]></category> <category><![CDATA[code]]></category> <category><![CDATA[programming]]></category> <category><![CDATA[xcode]]></category><guid
isPermaLink="false">http://www.aperturepluggedin.com/2008/08/20/writing-an-aperture-edit-plugin-part-2/</guid> <description><![CDATA[
This is the second part of an ongoing series of articles that will hopefully shed some light on developing an Aperture Edit Plugin. This series is not meant to be a tutorial, but more of a documentation of my personal efforts to create a plugin for use in a two year long art project I [...]]]></description> <content:encoded><![CDATA[<p><a
title="Bar Napkins for Aperture Plugin by micahpix, on Flickr" href="http://www.flickr.com/photos/micahwalter/2781689111/"><img
src="http://farm4.static.flickr.com/3256/2781689111_c65d2d312a.jpg" alt="Bar Napkins for Aperture Plugin" width="475" /></a></p><p><em>This is the second part of an ongoing series of articles that will hopefully shed some light on developing an Aperture Edit Plugin. This series is not meant to be a tutorial, but more of a documentation of my personal efforts to create a plugin for use in a two year long art project I will begin working on this fall. This art project is also going to be documented over at my website called <a
href="http://www.entropyart.org">Entropy Art</a>. Please feel free to check it out, sign up and participate in any way that you would like. Also, I am making the source code for this plugin available as open source. As it is still just basically a template, I haven’t felt the need to choose a license for it yet, but I will eventually. For now, please feel free to download the code and contribute any ideas you would like.</em><br
/> <span
id="more-264"></span><br
/> In the last part of this series I went through the very basic steps of creating a new project in Xcode. At the end I included a script that will allow you to run Aperture in debug mode so that you can debug your plugin using Xcode’s built in tools. However I made a slight mistake in the script.</p><p>If you notice the destination paths in the script all refer to Plug-Ins/Export. This was copied over from a previous project I had been working on that was an Export plugin for Aperture. For an Edit plugin, this should be changed to “Edit.”</p><p><strong>What Will My Plugin Do</strong></p><p>At this point I want to achieve two things. I want to get my plugin to the point where it will load up my selected Aperture images and display them in the UI, and I want to really start thinking of what it is I want my plugin to do!</p><p>The first task was pretty easy as the SDK comes with a sample edit plugin that I was able to use to copy most of what I needed. It is pretty simple, and we will be going over it in this article.</p><p>The second task is a bit more involved. Of course, this will all evolve over time, but I sat down the other day and started to dream up what I would like my plugin to be. I also drew out some sketches of how I would like to UI to look and feel and I have included them here for all to see.</p><p>A professor of mine once told me that all good ideas can be drawn on a bar napkin ( or three ), so that is what I did.</p><p>After thinking about it for a while and making some notes I realized that what I really want is something akin to a few other applications out there. In fact, these other applications are really languages themselves, designed so that the people who use them can create scripts. But I want to make things a bit more visual. So, this plugin will do a number of important things. It will expose to the user a slew of image processing functions in a visual manner. They will be able to select for example a filter and use some controls to apply it to their image. Once they have their settings adjusted they will be able to add this “function” to a “script.” This script is essentially a list of the user’s selected functions and settings. You should be able to rearrange them in the order you want, and you should be able to edit them as needed.</p><p>You should also be able to save your scripts so that you can apply them to other images in the future. To start out I plan to draw on the various “Image Units” found in the Core Image library. These are pretty extensive and allow for quite a bit of modification. In addition that what is already available you can create your own image units via the OpenGL Shading Language.</p><p>I haven’t yet decided how I am going to present the data to the user if their function results in a 1D data-set ( images are 2D ). But I may have some view available that presents the data as a graph or something. For example, lets say the user wants to crunch their image into a histogram representation. I should be able to display things like histograms as well as 2D image data, but for now I will focus on 2D image data.</p><p>The other applications that I am sort of trying to mimic with this plugin are things like Processing or IDL/PV-Wave. They are full-on programming languages in their own right, but they basically do some of the things that I am trying to do here.</p><p><strong>Building Blocks</strong></p><p>To get things rolling I decided to tackle task number one and get my plugin to the point where it can load an image and display it to the user. This was actually really easy thanks to the SampleEditPlugin that comes packaged with the SDK.</p><p>My first step was to create a very simple user interface. This would essentially consist of a view for the image, next and previous buttons and done and cancel buttons. Using Interface builder I was able to set this up in no time simply by dragging the controls over  from the library.</p><p>To do this, I opened the file in the template with the .nib extension. This is the user interface file and you edit it with an application called Interface Builder. It should open automatically in IB if you double click the file.</p><p><img
src="http://farm4.static.flickr.com/3097/2782648452_54dcd88bdb_o.png" alt="" /></p><p>Once open you will see a few things. First of all there is the main window that houses all of your main UI elements. It already has a few items in it including the following: Application, First Responder, Files Owner, and an NSWindow simply called EditWindow.</p><p>The main pieces we will be interested in working with for the moment are the NSWindow and File’s Owner.</p><p>If it isn’t already opened by default, double click the EditWindow and you will see it appear. At the moment, there is nothing to it. It is just an empty NSWindow. Our first order of business is to get it to display on screen when we call the plugin from Aperture.</p><p>To do this we need to wire up the EditWindow to our outlet we have in code. To do this we control-click and drag from the item called File’s Owner to the EditWindow. You will see it highlighted when you are on it in blue. Once you release the mouse you will have a small drop-down box that asks you what you’d like to wire this to&#8211;select the only item in the list called _editWindow. This tells the plugin code that the outlet called _editWindow refers to that NSWindow in Interface Builder.</p><p>I’m really not exactly sure how this all works under the hood. It takes some getting used to and some reading up on Xcode really helps.</p><p>Once we have this wired up, we can run our plugin. If we select an image in Aperture and choose Edit With&#8211;&gt;Visualize, we will see the single window appear. Unfortunately, we haven’t given our plugin a way to quit at this point, so we are forced to kill Aperture and the plugin by clicking Stop in Xcode.</p><p>So our next obvious task is to add in the four basic buttons. I start out by opening the file in Xcode called Visualize.h. This name will vary depending on the name of your plugin. This is our main controller class for the plugin and will do most of the work of controlling our UI, amongst other things.</p><p>In Visualize.h there are already a number of items added by the template. Let’s have a look.</p><p><img
src="http://farm4.static.flickr.com/3031/2782648454_f457c70f35_o.png" alt="" /></p><p>As you can see in this screen shot the Aperture template has added a generic object called _apiManager, an NSObject called _editManager, and NSArray called _topLevelNibObjects, and our outlet for the NSWindow called _editWindow. Below this I have also added outlets for our four buttons and the NSView we will be implementing.</p><p>These outlets allow the code to manipulate the properties associated with each control. For example, if I want to enable or disable the Next and Previous buttons, I need to be able to access their properties programatically. These outlets make that connection in our UI.</p><p>In order to respond to an event ( when a user presses a button ) I need to add a few “actions.” At the bottom of the Visualize.h file, I add the following:</p><p>IBActions are the methods that get called when a user clicks a button or changes a slider’s value. These are the declarations for our button actions.</p><p><img
src="http://farm4.static.flickr.com/3062/2782648458_1698671a64_o.png" alt="" /></p><p>Once we have added this code we can jump back over to IB and wire things up. To wire up the IBOutlets we simply control-click and drag from File’s Owner to the button we wish to wire up. When the drop down appears you simply select the outlet that goes with the button in question. Oh, and I guess I forgot to mention that you need to add the four buttons to the NSWindow. Just drag them over from the library. You can also double click them to change the text from “Button” to whatever you want.</p><p>To wire up the actions, we basically do the opposite. Control-click and drag from the button to File’s Owner and select the appropriate action.</p><p>Once you have done this for all four buttons you will be able to write code to control what happens when a user presses the button, and you can manipulate your buttons properties in code.</p><p>At this point all I also want to add my view for the display of the image. To do this I am going to use an NSView which I drag over from the library. I also will wire this up to the NSView outlet I have created in Visualize.h called _imageView. I can stretch out the view to make it fill up most of the screen, and once I am done it looks something like the screenshot below.</p><p><img
src="http://farm4.static.flickr.com/3161/2782648444_e9058efa5b.jpg" alt="" /></p><p>Now I can save my interface and head back over to Xcode. The next step is to add the actual code that will get called whenever someone presses one of the four buttons I have placed in the UI.</p><p>Here is an example of what the code for the Cancel button looks like.</p><p><img
src="http://farm4.static.flickr.com/3126/2782648464_8cc1ba2743_o.png" alt="" /></p><p>The action for the cancel button needs only one line of code at the moment. [_editManager cancelEditSession] simply tells the plugin to quit and to return things to the state they were in before opening the plugin.</p><p>For the remaining buttons I will leave the code empty for now. The Next and Previous buttons will require some more code that I still need to write, and the Done button actually does quite a bit as that is when all of the newly processed images get saved to disk.</p><p>But at least we can cancel our plugin at this point!</p><p>So at this point we still aren’t displaying any images. The plugin doesn’t know how to do this yet. In my next article we will go over how to get the plugin to display images, and how to implement the Next and Previous buttons. Hopefully by then I will have a clearer idea of what I want my plugin to do and how I want it to look! Until then, feel free to download the code and try it out for yourself. You may see some code that I haven’t gone over yet, as I tend to write these articles a little behind the actual coding progress, but hey, this way you get a heads up!</p> ]]></content:encoded> <wfw:commentRss>http://plugins.maccreate.com/2008/08/20/writing-an-aperture-edit-plugin-part-2/feed/</wfw:commentRss> <slash:comments>2</slash:comments> </item> </channel> </rss>
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